3/3/2023 0 Comments Zombie driver gamepad supportThe graphics in Zombie Driver (HD) are nice for such a simple game and the animations and effects are well done. The action is nonstop, you desperately search for weapons, health pickups and ammo, and try to use the terrain to your advantage. The third mode is endless survival in which you can earn gold medals for staying alive long enough. Especially because I hate and despise racing game personally. The adrenaline rush for such a simple game is surprising and I liked it very much. The tracks are well designed and the balance for the AI is fair. You want to achieve the gold time of course, so you better get moving. You collect different powerups to blow your opponents to shreds while racing for the finish. At first, it seemed lame and unnecessary, but when playing, it was a hell lot of fun. Second, Zombie Driver (HD) offers a racing mode. This is mainly of the nice counters and checklists on your screen to keep track of your current progress. The missions are just fine and offer a good feeling of progression. The story missions are tense and because many are timed, you need to think fast and feel the pressure. You can collect different powerups and new weapons to help you in your efforts. You got the story mode in which you complete different missions like rescue survivors, kill a lot of zombies or even kill a boss. I was expecting to do the same stuff over and over again until it bored me into a zombie, and although in a way, it is the same principle all over, the different modes offer a lot of fun and keep the game interesting to play. This gives the game a lot of variation and keeps you entertained. There are various modes to choose from in this game. In terms of story, it is just the usual classic a chemical accident from a failed experiment of the government turned everyone into zombies and now apocalypse is happening all around the world. Zombie Driver (HD) is an Indie game in which you mow down hordes of hungry zombies while driving fancy cars. It is pretty obvious that they just didn't care about the PC version and have shoved a crappy lazy port out the door.This review contains spoilers, click expand to view.įun little game with a surprising amount of content. The simple reason why there is no joypad support is because Bioware couldn't be arsed to do it. They made zero effort to balance this game and take advantage of the PC's unique control scheme, they might as well have chucked joypad control in there anyway. However the fact that mouse and keyboard control in ME 3 is so atrocious, limited and restricted by the consoles use of joypads I can't stand on Bioware's side with this one. Now ordinarily I would be going "yeah Bioware you go girl, support the PC's native control scheme". In my view a game balanced PROPERLY for the mouse and keyboard will be next too unplayable with a joypad. Many games with joypad support on the PC are inherently too easy with the mouse and keyboard. Too many times I have played games with joypad support that do not take advantage of the mouse and keyboard. ^ pretty much sums up how I feel about the whole issue. Feel free to go on hereĪpparently the GUI team of ME3 were more strained than the "team" of Jamestown, Sequence or. Sequence (and guess how many people developed that one!) Let's see what PC games support the 360 pad:
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